Escape4Change

www.escape4change.com

Escape4Change is generating concrete improvement in the world through immersive and cooperative entertainment experiences. It has consolidated the skills to create fun and educational gaming experiences, developing and implementing innovative escape rooms, which are non-formal, peer- to-peer, and learning-by-doing games. Escape4Change Creates engagement in learning by using intrigue and interaction for complex topics while providing experiential and immersive escape rooms. The game experience takes place in a prepared environment in which the group of participants must solve the proposed challenges within a time limit. It brings to customers the following features: • Co-design: the activities will be decided, designed, and customized with the customers. • Competence: the activities will be created with the collaboration of non-formal education experts, game designers, and subject specialists. • Facilitation: participants will be accompanied by professionals who facilitate the success of the experience. From the users’ point of view, instead, these escape rooms give the possibility to learn about social topics through an entertaining activity that involves cooperation between them to solve all the puzzles while having fun.

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Reach decision makers at Escape4Change

Lusha Magic

Free credit every month!

Escape4Change is generating concrete improvement in the world through immersive and cooperative entertainment experiences. It has consolidated the skills to create fun and educational gaming experiences, developing and implementing innovative escape rooms, which are non-formal, peer- to-peer, and learning-by-doing games. Escape4Change Creates engagement in learning by using intrigue and interaction for complex topics while providing experiential and immersive escape rooms. The game experience takes place in a prepared environment in which the group of participants must solve the proposed challenges within a time limit. It brings to customers the following features: • Co-design: the activities will be decided, designed, and customized with the customers. • Competence: the activities will be created with the collaboration of non-formal education experts, game designers, and subject specialists. • Facilitation: participants will be accompanied by professionals who facilitate the success of the experience. From the users’ point of view, instead, these escape rooms give the possibility to learn about social topics through an entertaining activity that involves cooperation between them to solve all the puzzles while having fun.

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City (Headquarters)

Turin

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Employees

1-10

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Potential Decision Makers

  • Chief Executive Officer

    Email ****** @****.com
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  • google universal analytics
  • google search appliance
  • namecheap dns
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