Cygnus - play seriously
www.cygnus.gamesCygnus designs and publishes hybrid board games (i.e. with a mobile companion app) that are mainly dedicated to support in-class education in Business and Engineering Schools. As part of the innovation of "active pedagogy", combining soft and hard skills, Cygnus' offer consists in having students play cooperative or competitive board games entirely based on the writings of one or more Faculty members (books, papers, courses) from their school. Theses games are integrated in the school's programme and played over several sessions (8 to 10 per school year). Every in-class game session, co-animated by the professor and a Cygnus consultant, includes a presentation phase of the pedagogical objectives, a gaming phase, and a comprehensive debriefing phase ensuring the transfer or learnings to working situations. Between 2 in-class sessions, student teams are encouraged to play again in order to train themselves and improve their score, which becomes final at the following in-class session (and so on throughout the programme). At the end of the course, all scores may be part of the final group score of each team, according to the academic objectives of the school and the validation of the professor. For their out-of-class gaming sessions, student teams members log in through the mobile companion app, which is essential and complementary to the board game. The gaming experience brought by Cygnus to students is unique, as it combines the excellence of game design by teams of seasoned designers, the core quality of a face-to-face board game that drives compelling emotions, as well as the technology of a "game master" app, whose role is to enhance players immersion, to enable interaction between playing teams, and to simulate situations of supply/demand and/or market competition, depending on the course needs. With such an experience, our games get a strong replayability.
Read moreCygnus designs and publishes hybrid board games (i.e. with a mobile companion app) that are mainly dedicated to support in-class education in Business and Engineering Schools. As part of the innovation of "active pedagogy", combining soft and hard skills, Cygnus' offer consists in having students play cooperative or competitive board games entirely based on the writings of one or more Faculty members (books, papers, courses) from their school. Theses games are integrated in the school's programme and played over several sessions (8 to 10 per school year). Every in-class game session, co-animated by the professor and a Cygnus consultant, includes a presentation phase of the pedagogical objectives, a gaming phase, and a comprehensive debriefing phase ensuring the transfer or learnings to working situations. Between 2 in-class sessions, student teams are encouraged to play again in order to train themselves and improve their score, which becomes final at the following in-class session (and so on throughout the programme). At the end of the course, all scores may be part of the final group score of each team, according to the academic objectives of the school and the validation of the professor. For their out-of-class gaming sessions, student teams members log in through the mobile companion app, which is essential and complementary to the board game. The gaming experience brought by Cygnus to students is unique, as it combines the excellence of game design by teams of seasoned designers, the core quality of a face-to-face board game that drives compelling emotions, as well as the technology of a "game master" app, whose role is to enhance players immersion, to enable interaction between playing teams, and to simulate situations of supply/demand and/or market competition, depending on the course needs. With such an experience, our games get a strong replayability.
Read moreCountry
City (Headquarters)
L'Haÿ-les-Roses
Industry
Employees
1-10
Founded
2019
Social
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