CuePlay Inc

www.cueplay.net

Monetization of pool table time, dart board time and bowling alley time is the "quick and dirty"...however, each market in the "Hobby Sport" space is setup to support touchless pay. My team and I desire to do nothing less than complete disruption to a each community and player "experience". These 3 communities have sat dormant while digital transformation continues to take place all around them. The time is now and the need so great for our team, who is ready to lean it to help. Disruption, re-engagement through social interaction through to EACH of these vertical markets: pool, darts, and bowling involves a POC to test these new vertical markets. Distribution across the industry currently focuses on table time sales, cues, apparel, tables and reservations, sales of food and beverage all overlap and eventua media and sponsorship engagement and eventually a shift into a much wider spend through an E-sports model. Revenue existing now with vendor/sponsor engagements. The move to digital currency and payment systems opens markets where community and influencers live and make money throgh Social-Sports engagements. From a fan perspective in hobby sports, the Tokenization opportunities in the sports industry which we want to follow and building on the new "player-centric" community experience is the future of all e-sports. Our development team, with its strong background in AI based Object content recognition and now, imagine an entirely new process for a player's lifetime baseline and improvement scoring. I am certain by introducing this new way of game play to the community and quite frankly the brick and mortar storefronts struggling as a result of Covid, at best my team want to be the startup providing a solution to keep their "doors open". Programs like "pool after school" where elderly grandparents can play pool, darts, or bowling with their grandkids using Virtual Reality or onsite at a pool hall, in front of a dart board or bowling alley.

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Monetization of pool table time, dart board time and bowling alley time is the "quick and dirty"...however, each market in the "Hobby Sport" space is setup to support touchless pay. My team and I desire to do nothing less than complete disruption to a each community and player "experience". These 3 communities have sat dormant while digital transformation continues to take place all around them. The time is now and the need so great for our team, who is ready to lean it to help. Disruption, re-engagement through social interaction through to EACH of these vertical markets: pool, darts, and bowling involves a POC to test these new vertical markets. Distribution across the industry currently focuses on table time sales, cues, apparel, tables and reservations, sales of food and beverage all overlap and eventua media and sponsorship engagement and eventually a shift into a much wider spend through an E-sports model. Revenue existing now with vendor/sponsor engagements. The move to digital currency and payment systems opens markets where community and influencers live and make money throgh Social-Sports engagements. From a fan perspective in hobby sports, the Tokenization opportunities in the sports industry which we want to follow and building on the new "player-centric" community experience is the future of all e-sports. Our development team, with its strong background in AI based Object content recognition and now, imagine an entirely new process for a player's lifetime baseline and improvement scoring. I am certain by introducing this new way of game play to the community and quite frankly the brick and mortar storefronts struggling as a result of Covid, at best my team want to be the startup providing a solution to keep their "doors open". Programs like "pool after school" where elderly grandparents can play pool, darts, or bowling with their grandkids using Virtual Reality or onsite at a pool hall, in front of a dart board or bowling alley.

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Country

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State

Kansas

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City (Headquarters)

Kansas City

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Employees

1-10

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Founded

2019

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Social

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Potential Decision Makers

  • Chief Operating Officer

    Email ****** @****.com
    Phone (***) ****-****
  • Co - Founder and Chief Executive Officer , Cueplay Inc

    Email ****** @****.com
    Phone (***) ****-****

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