Eugene Popov

eugenius113.artstation.com

Freelance 3D Artist since 2010 creating mid poly and low poly models of game props, vehicles, environment elements based on references and sketches. I apply retopology of high poly models and UV layout and I use Substance Painter, Quixel Mixer and Adobe Photoshop for texturing of mid poly and low poly realistic/stylized models. Fully at ease with the various steps in the design of real-time 3D assets: high and low poly modelling, baking processes (organic and hard surface), and texturing (realistic and stylized). My Artstation profile profile exposes 8 models including low poly examples. Software I use: 3D: Maya, Cinema 4D, Houdini (basic), ZBrush, Topogun. UV: UVLayout, RisomUV. Texturing: Substance Painter, Quixel Mixer, Photoshop, Illustrator, xNormal, Handplane Baker. Video: After Effects, Nuke, Premiere Pro. Tracking: PFTrack, GeoTracker (KeenTools). Render: Arnold, Marmoset Toolbag.

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Freelance 3D Artist since 2010 creating mid poly and low poly models of game props, vehicles, environment elements based on references and sketches. I apply retopology of high poly models and UV layout and I use Substance Painter, Quixel Mixer and Adobe Photoshop for texturing of mid poly and low poly realistic/stylized models. Fully at ease with the various steps in the design of real-time 3D assets: high and low poly modelling, baking processes (organic and hard surface), and texturing (realistic and stylized). My Artstation profile profile exposes 8 models including low poly examples. Software I use: 3D: Maya, Cinema 4D, Houdini (basic), ZBrush, Topogun. UV: UVLayout, RisomUV. Texturing: Substance Painter, Quixel Mixer, Photoshop, Illustrator, xNormal, Handplane Baker. Video: After Effects, Nuke, Premiere Pro. Tracking: PFTrack, GeoTracker (KeenTools). Render: Arnold, Marmoset Toolbag.

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Kyiv

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Employees

1-10

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  • Compositing Artist / 3D Artist

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