Stockholm Syndrome.AI

www.stockholmsyndrome.ai

Our mission is to support game studios of all sizes as we create and implement the best custom AI solutions. We help them go through the creation and iteration processes to define and enhance your gameplay needs. Once a strategy is established, we follow up to ensure that the selected AI strategy scales and behaves properly. We want to make your game special in the most peculiar and interesting way possible. • NPCs object builder: rules for NPC definition (mesh, skeleton, colliders…) • AI systems for NPCs: perception, information propagation, utility system… • Combat behaviors and patterns for all types of units: combat, pathfinding, cover, stealth, idle, retreat, hug, mission giving, civilian acting… it can be anything really! • NPC emoting systems: facial and body animations, barks, personality emulation • Dynamic narrative systems and conversation systems • Smart objects: AI friendly level design ingredients • Bots: AI agent replacing a player in multiplayer games • Smart levels: AI driven level manager • Contextual AI overrides: how to constrain NPCs during missions • Crowd optimization: behavior level of detail, group behaviors, display optimization • Online replication: insuring AI agent cohesion in the case of networked gameplay

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Our mission is to support game studios of all sizes as we create and implement the best custom AI solutions. We help them go through the creation and iteration processes to define and enhance your gameplay needs. Once a strategy is established, we follow up to ensure that the selected AI strategy scales and behaves properly. We want to make your game special in the most peculiar and interesting way possible. • NPCs object builder: rules for NPC definition (mesh, skeleton, colliders…) • AI systems for NPCs: perception, information propagation, utility system… • Combat behaviors and patterns for all types of units: combat, pathfinding, cover, stealth, idle, retreat, hug, mission giving, civilian acting… it can be anything really! • NPC emoting systems: facial and body animations, barks, personality emulation • Dynamic narrative systems and conversation systems • Smart objects: AI friendly level design ingredients • Bots: AI agent replacing a player in multiplayer games • Smart levels: AI driven level manager • Contextual AI overrides: how to constrain NPCs during missions • Crowd optimization: behavior level of detail, group behaviors, display optimization • Online replication: insuring AI agent cohesion in the case of networked gameplay

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Country

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City (Headquarters)

Montréal

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Employees

1-10

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Founded

2018

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Social

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Potential Decision Makers

  • Chief Executive Officer

    Email ****** @****.com
    Phone (***) ****-****
  • Art Director

    Email ****** @****.com
    Phone (***) ****-****
  • Lead Game Designer

    Email ****** @****.com
    Phone (***) ****-****

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Reach decision makers at Stockholm Syndrome.AI

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