Havok

www.havok.com

As a leading provider of games development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo®, The Elder Scrolls®, Assassin’s Creed®, Call of Duty®, Killzone®, Uncharted®, Dead Rising™ and Skylanders™. Havok works in partnership with the world’s best-known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., Nintendo®, Ubisoft®, Tencent Games, NC Soft, Take Two Interactive, EA, Bethesda ™, Insomniac, Relic, Bungie, Naughty Dog, Evolution Studios Sucker Punch Studios and Guerrilla Games. Havok’s cross-platform, professionally supported technology is available for the Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, Nintendo Switch, Google Stadia, Windows®, macOS, Linux, Android™, and iOS. Havok’s products have also been used to drive special effects in movies such as Harry Potter, Clash of the Titans, Watchmen, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Tokyo, and Germany. Havok’s consistent commitment to providing high-quality technology has not gone unnoticed. For five years in a row (2008-2012), Havok Physics was the winner of the Front Line Award for Best Middleware and a sixth all-time win for Havok software, which also took the award for Best Game Component in 2003. The Academy of Television, Arts & Sciences awarded Havok an Emmy in 2008 for pioneering physics engines which make games more realistic.

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As a leading provider of games development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo®, The Elder Scrolls®, Assassin’s Creed®, Call of Duty®, Killzone®, Uncharted®, Dead Rising™ and Skylanders™. Havok works in partnership with the world’s best-known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., Nintendo®, Ubisoft®, Tencent Games, NC Soft, Take Two Interactive, EA, Bethesda ™, Insomniac, Relic, Bungie, Naughty Dog, Evolution Studios Sucker Punch Studios and Guerrilla Games. Havok’s cross-platform, professionally supported technology is available for the Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, Nintendo Switch, Google Stadia, Windows®, macOS, Linux, Android™, and iOS. Havok’s products have also been used to drive special effects in movies such as Harry Potter, Clash of the Titans, Watchmen, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Tokyo, and Germany. Havok’s consistent commitment to providing high-quality technology has not gone unnoticed. For five years in a row (2008-2012), Havok Physics was the winner of the Front Line Award for Best Middleware and a sixth all-time win for Havok software, which also took the award for Best Game Component in 2003. The Academy of Television, Arts & Sciences awarded Havok an Emmy in 2008 for pioneering physics engines which make games more realistic.

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Country

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City (Headquarters)

Dublin

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Founded

2000

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Estimated Revenue

$10,000,000 to $50,000,000

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Potential Decision Makers

  • Vice President of Technology

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  • Vice President of Engineering

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    Phone (***) ****-****
  • Founder , Principal Consultant

    Email ****** @****.com
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  • Destruction Team Lead

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