Artillery Games, Inc.

www.artillery.com

*** Artillery has closed. Thank you to our friends, family, investors, and especially our players. *** Artillery is bringing console quality gaming experiences to modern browsers using the latest HTML5 technology. Read more about the problems we're solving at http://blog.artillery.com/2012/07/six-impossible-problems.html : "We’re pretty optimistic about the possibility of bringing console-quality gaming to the browser. There are already lots of turn-based resource-collection/”click-and-wait” games and plenty of casual puzzle games, but we believe the platform is ready to take a step forward. We’re talking about real-time, multiplayer gaming – specifically high-quality graphics, content-rich game worlds, and everything else that gamers expect from a console or native PC game. In fact, most of the individual pieces have been proven possible in the dozens of brilliant HTML5 demos that appear every month. "Despite these wonderful demos there are some really hard problems in front of us. We’re excited but a little daunted by what needs to be done. At Artillery, we know we can do it, but we know we also need to build a really great team. The following is a taste of what we want to accomplish. If this stuff excites you, get in touch with us."

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*** Artillery has closed. Thank you to our friends, family, investors, and especially our players. *** Artillery is bringing console quality gaming experiences to modern browsers using the latest HTML5 technology. Read more about the problems we're solving at http://blog.artillery.com/2012/07/six-impossible-problems.html : "We’re pretty optimistic about the possibility of bringing console-quality gaming to the browser. There are already lots of turn-based resource-collection/”click-and-wait” games and plenty of casual puzzle games, but we believe the platform is ready to take a step forward. We’re talking about real-time, multiplayer gaming – specifically high-quality graphics, content-rich game worlds, and everything else that gamers expect from a console or native PC game. In fact, most of the individual pieces have been proven possible in the dozens of brilliant HTML5 demos that appear every month. "Despite these wonderful demos there are some really hard problems in front of us. We’re excited but a little daunted by what needs to be done. At Artillery, we know we can do it, but we know we also need to build a really great team. The following is a taste of what we want to accomplish. If this stuff excites you, get in touch with us."

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Country

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State

California

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City (Headquarters)

Palo Alto

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Employees

11-50

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Founded

2011

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Social

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    Email ****** @****.com
    Phone (***) ****-****

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