Robert Berrier - 3D Art

www.robertberrier.com

After being active in many 3D specialties, I decided to focus on real-time 3D game art, specializing in asset and environment creation. Learning from teams and projects along the way, I have grown a strong foundation to guide and complete any project. Even though it wasn’t easy getting here, I have learned much from an artist point of view as well as from the management and client’s point of view. - Environment & Asset creation - Low & High poly modeling - Hard surface & Digital sculpting - Team & art management - Real-time game art - Unity & Unreal 4 - Modo, Maya & 3Ds Max - Pixologic Zbrush - Substance Painter & Quixel Suite

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Reach decision makers at Robert Berrier - 3D Art

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After being active in many 3D specialties, I decided to focus on real-time 3D game art, specializing in asset and environment creation. Learning from teams and projects along the way, I have grown a strong foundation to guide and complete any project. Even though it wasn’t easy getting here, I have learned much from an artist point of view as well as from the management and client’s point of view. - Environment & Asset creation - Low & High poly modeling - Hard surface & Digital sculpting - Team & art management - Real-time game art - Unity & Unreal 4 - Modo, Maya & 3Ds Max - Pixologic Zbrush - Substance Painter & Quixel Suite

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City (Headquarters)

Utrecht

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Employees

1-10

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Founded

2011

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