Mama Goblin Games

www.mamagoblingames.com

For a time now, my brother and I have had a tendency to create games whenever we are bored - just by talking, writing ideas in my sketchbook, or making prototypes with parts from other games and sheets of paper or cardboard. In the summer of 2019, when I was 11 and he was 9, our parents encouraged us to create something more final from our ideas. We cobbled together prototypes, and Mama Goblin Games was born. We spent our summer break working and play-testing Slime Inc to take it from using Pandemic cubes on a paper board to a fairly finalized model with an official set of instructions, professionally printed board, and balanced gameplay. Since then, we have worked to build more games and get some of our games onto shelves. Even before we really started designing board games, we had been programming with our dad. We quickly took the code into our own hands, and have since created many, mostly simple, games on Scratch, GameMaker Studio 2, Unity, Unreal Engine, and Eclipse. Most of the games are not out for the public, but we hope to get more onto this website soon.

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For a time now, my brother and I have had a tendency to create games whenever we are bored - just by talking, writing ideas in my sketchbook, or making prototypes with parts from other games and sheets of paper or cardboard. In the summer of 2019, when I was 11 and he was 9, our parents encouraged us to create something more final from our ideas. We cobbled together prototypes, and Mama Goblin Games was born. We spent our summer break working and play-testing Slime Inc to take it from using Pandemic cubes on a paper board to a fairly finalized model with an official set of instructions, professionally printed board, and balanced gameplay. Since then, we have worked to build more games and get some of our games onto shelves. Even before we really started designing board games, we had been programming with our dad. We quickly took the code into our own hands, and have since created many, mostly simple, games on Scratch, GameMaker Studio 2, Unity, Unreal Engine, and Eclipse. Most of the games are not out for the public, but we hope to get more onto this website soon.

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Country

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State

Ohio

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City (Headquarters)

Dublin

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Employees

1-10

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  • Co - Founder

    Email ****** @****.com
    Phone (***) ****-****

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