Virtual Heroes
www.virtualheroes.comThe Virtual Heroes Division of Applied Research Associates, Inc. (ARA) are industry-recognized leaders in creating immersive, 3D interactive learning solutions and high-fidelity virtual environments. We have been working with the Department of Defense community for nearly two decades, developing GOTS modeling and simulation solutions for the Warfighter. Our goal is to create realistic, detailed training and educational solutions to improve your safety, security, and way of life. Our on-staff subject matter experts in serious games development and deployment, terrain database generation, instructional design, and military operations have the depth and breadth of knowledge to create effective training solutions. Our software is modular, to cope with evolving needs, flexible, to support all support all point-of-need use cases, including denied, degraded, intermittent, and low-bandwidth environments, and compelling, with realistic characters and environments brought to life using best-in-class design- and game-engine-technologies. Our software delivers a consistent, strong message; we identify and maintain core themes and learning objectives throughout development.
Read moreThe Virtual Heroes Division of Applied Research Associates, Inc. (ARA) are industry-recognized leaders in creating immersive, 3D interactive learning solutions and high-fidelity virtual environments. We have been working with the Department of Defense community for nearly two decades, developing GOTS modeling and simulation solutions for the Warfighter. Our goal is to create realistic, detailed training and educational solutions to improve your safety, security, and way of life. Our on-staff subject matter experts in serious games development and deployment, terrain database generation, instructional design, and military operations have the depth and breadth of knowledge to create effective training solutions. Our software is modular, to cope with evolving needs, flexible, to support all support all point-of-need use cases, including denied, degraded, intermittent, and low-bandwidth environments, and compelling, with realistic characters and environments brought to life using best-in-class design- and game-engine-technologies. Our software delivers a consistent, strong message; we identify and maintain core themes and learning objectives throughout development.
Read moreCountry
State
North Carolina
City (Headquarters)
Raleigh
Industry
Employees
11-50
Founded
2004
Estimated Revenue
$1,000,000 to $5,000,000
Social
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Programming Team Lead
Email ****** @****.comPhone (***) ****-****Business Analyst
Email ****** @****.comPhone (***) ****-****Junior Game Developer
Email ****** @****.comPhone (***) ****-****Staff Serious Game Programmer
Email ****** @****.comPhone (***) ****-****
Technologies
(37)