Altermyth

www.altermyth.com

Founded by four avid gamers, Altermyth is built on passion and creativity, supported by solid technical expertise. Its Inception in 2003 was nothing short of a big bang, presenting the first digital online game ever designed entirely by indonesians, award-winning "Inspirit Arena", which features level of technical sophistication unrivaled in its class to this day. Since 2006, Altermyth has spread its wings to cover a range of game-related services, from developing to hosting to publishing, as well as building and maintaining content-rich interactive online applications. Altermyth's 35 experienced developers are proud to count some of indonesian major brands among their clients. Further recognition as a leading player in the industry in evident in Altermyth's appointment as exclusive partner for the legendary Japanese video game and manga producer, Square Enix. In 2012, Altermyth begins to adopt a more aggressive approach to better seize business opportunities in development of online and mobile games and applications. Altermyth analysis shows that despite their segmented ,browser-based, and non-device dependent characteristics, Indonesian 25 million Internet users still constitute a lucrative game and application market. To achieve its goal of becoming a sustainable company, Altermyth's strategy is to build from within. Balancing creativity and technology, work and play, professionalism and passion, Altermyth seeks to create legendary people, whose understanding of what makes a game fun and what a gamer wants, will lead to the development of more legendary games, applications and services in the future.

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Founded by four avid gamers, Altermyth is built on passion and creativity, supported by solid technical expertise. Its Inception in 2003 was nothing short of a big bang, presenting the first digital online game ever designed entirely by indonesians, award-winning "Inspirit Arena", which features level of technical sophistication unrivaled in its class to this day. Since 2006, Altermyth has spread its wings to cover a range of game-related services, from developing to hosting to publishing, as well as building and maintaining content-rich interactive online applications. Altermyth's 35 experienced developers are proud to count some of indonesian major brands among their clients. Further recognition as a leading player in the industry in evident in Altermyth's appointment as exclusive partner for the legendary Japanese video game and manga producer, Square Enix. In 2012, Altermyth begins to adopt a more aggressive approach to better seize business opportunities in development of online and mobile games and applications. Altermyth analysis shows that despite their segmented ,browser-based, and non-device dependent characteristics, Indonesian 25 million Internet users still constitute a lucrative game and application market. To achieve its goal of becoming a sustainable company, Altermyth's strategy is to build from within. Balancing creativity and technology, work and play, professionalism and passion, Altermyth seeks to create legendary people, whose understanding of what makes a game fun and what a gamer wants, will lead to the development of more legendary games, applications and services in the future.

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Country

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Employees

11-50

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Founded

2003

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Estimated Revenue

$10,000,000 to $50,000,000

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Potential Decision Makers

  • Founder

    Email ****** @****.com
    Phone (***) ****-****
  • Creative Director

    Email ****** @****.com
    Phone (***) ****-****
  • Investor

    Email ****** @****.com
    Phone (***) ****-****

Technologies

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