Timeline Interactive Inc.

www.timelineinteractive.com

Privately held and financially backed by the Technology Development Fund and EFG-Hermes, Timeline Interactive is a first-rate game development company that focuses on the design and development of high quality cross platform games. Based in Cairo Egypt, the company was established in 2007. Timeline employs a team of seasoned veterans that have been accumulating deep industry expertise since 1994. The company is known for having previously participated in the development of the Reality Engine acquired by Epic Games, and having developed the initial prototype for Monster Madness (an Xbox 360 video game title released by SouthPeak). Timeline titles include “CellFactor:Combat Training” and “CellFactor: Revolution” released by NVidia’s Ageia as tech demos for its PhysX card as well as “CellFactor:Psychokinetic Wars” released by Ubisoft for XBOX 360 and PS3 on XBOX Live Arcard and The PlayStation Network in June of 2009. Timeline Interactive leverages its high caliber and low cost development resources in its development center based in Cairo, Egypt to develop and produce high quality games on all major platforms at a fraction of their current production costs.

Read more

Reach decision makers at Timeline Interactive Inc.

Lusha Magic

Free credit every month!

Privately held and financially backed by the Technology Development Fund and EFG-Hermes, Timeline Interactive is a first-rate game development company that focuses on the design and development of high quality cross platform games. Based in Cairo Egypt, the company was established in 2007. Timeline employs a team of seasoned veterans that have been accumulating deep industry expertise since 1994. The company is known for having previously participated in the development of the Reality Engine acquired by Epic Games, and having developed the initial prototype for Monster Madness (an Xbox 360 video game title released by SouthPeak). Timeline titles include “CellFactor:Combat Training” and “CellFactor: Revolution” released by NVidia’s Ageia as tech demos for its PhysX card as well as “CellFactor:Psychokinetic Wars” released by Ubisoft for XBOX 360 and PS3 on XBOX Live Arcard and The PlayStation Network in June of 2009. Timeline Interactive leverages its high caliber and low cost development resources in its development center based in Cairo, Egypt to develop and produce high quality games on all major platforms at a fraction of their current production costs.

Read more
icon

Country

icon

City (Headquarters)

Cairo

icon

Employees

11-50

icon

Founded

2007

icon

Estimated Revenue

$1,000,000 to $5,000,000

icon

Social

  • icon

Employees statistics

View all employees

Potential Decision Makers

  • Owner

    Email ****** @****.com
    Phone (***) ****-****
  • Cheif Financial Officer

    Email ****** @****.com
    Phone (***) ****-****

Reach decision makers at Timeline Interactive Inc.

Free credits every month!

My account

Sign up now to uncover all the contact details