Phil Campbell Design
www.philcampbelldesign.comIndependent design service based in San Francisco. Specializes in concept and game design, interactive storytelling, art direction and creative leadership. With over twenty years experience in games and interactive, Phil Campbell was an architect before he started creating digital worlds. As Chief Creative Officer at Quantic Dream he collaborated with David Bowie on Omikron: The Nomad Soul. He joined game giant Electronic Arts as Creative Director on three James Bond titles and The Godfather having previously led three gold editions of Lara Croft in Tomb Raider for Eidos. His recent clients include EA/Maxis (Spore Galactic Adventures, Big Brother, The Sims 3) MTV (Scarface Cribs), Marvel (Thor, Iron Man 2), Quantic Dream (Fahrenheit, Heavy Rain), and Glu Mobile.
Read moreIndependent design service based in San Francisco. Specializes in concept and game design, interactive storytelling, art direction and creative leadership. With over twenty years experience in games and interactive, Phil Campbell was an architect before he started creating digital worlds. As Chief Creative Officer at Quantic Dream he collaborated with David Bowie on Omikron: The Nomad Soul. He joined game giant Electronic Arts as Creative Director on three James Bond titles and The Godfather having previously led three gold editions of Lara Croft in Tomb Raider for Eidos. His recent clients include EA/Maxis (Spore Galactic Adventures, Big Brother, The Sims 3) MTV (Scarface Cribs), Marvel (Thor, Iron Man 2), Quantic Dream (Fahrenheit, Heavy Rain), and Glu Mobile.
Read moreCountry
State
California
City (Headquarters)
San Francisco
Industry
Employees
1-10
Founded
2006
Estimated Revenue
$1 to $1,000,000
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Creative Director and Design Consultant
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