Gizmo Cats
www.gizmocats.comGizmo Cats was founded by Oscar Naval. After speaking with other parents, Oscar discovered that he was not alone in noticing that kids play games with computers but do not understand or appreciate what makes them work. Rather than kids just playing games, why not teach them to change the game's virtual world with programming and control devices. As a result Oscar created a STEAM learning program that teaches physical computing (e.g. using single-board computers and micro controllers, and program languages such as Scratch and Python). In the 21st century, project-based STEAM (Science Technology Engineering Arts Mathematics) education is a requirement, yet the education system model we follow was designed in the 19th century. STEAM learning is analogous to the basic reading and writing skills of the past centuries. PAST: “Why learn to write when all we need to know is how to plant crops or apply our trade?” Really, how many of us have grown up making a career as a writer? So why become fluent in reading and writing? Obviously, we all know you must learn to read and write because it is a basic skill that opens up opportunities even though we may never make a career as a professional writer. PRESENT: Even if you never become a technical professional or even have a technically related career, the process of learning STEAM, and specifically in technology and coding, is now a basic skill that opens up new opportunities. Project-based STEAM learning helps you learn collaborative thinking, failing and trying again (e.g. program debugging), logical processes thinking, and project planning by breaking down ideas into smaller processes. These skills are transferable to the fast, ever-changing job market, including non-technical careers. And, it is a must for all creative, lean businesses and entrepreneurs of the future.
Read moreGizmo Cats was founded by Oscar Naval. After speaking with other parents, Oscar discovered that he was not alone in noticing that kids play games with computers but do not understand or appreciate what makes them work. Rather than kids just playing games, why not teach them to change the game's virtual world with programming and control devices. As a result Oscar created a STEAM learning program that teaches physical computing (e.g. using single-board computers and micro controllers, and program languages such as Scratch and Python). In the 21st century, project-based STEAM (Science Technology Engineering Arts Mathematics) education is a requirement, yet the education system model we follow was designed in the 19th century. STEAM learning is analogous to the basic reading and writing skills of the past centuries. PAST: “Why learn to write when all we need to know is how to plant crops or apply our trade?” Really, how many of us have grown up making a career as a writer? So why become fluent in reading and writing? Obviously, we all know you must learn to read and write because it is a basic skill that opens up opportunities even though we may never make a career as a professional writer. PRESENT: Even if you never become a technical professional or even have a technically related career, the process of learning STEAM, and specifically in technology and coding, is now a basic skill that opens up new opportunities. Project-based STEAM learning helps you learn collaborative thinking, failing and trying again (e.g. program debugging), logical processes thinking, and project planning by breaking down ideas into smaller processes. These skills are transferable to the fast, ever-changing job market, including non-technical careers. And, it is a must for all creative, lean businesses and entrepreneurs of the future.
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