Ice-Pick Lodge

www.ice-pick.com

Ice-Pick Lodge is a Russian video game developer established in 2002. Video games come in such a variety of forms that it is almost impossible to perceive them as a single phenomenon. We are fascinated by games that not only entertain but also provide food for thought and encourage the player to change for the better. That is why our favorite genre is survival, and our method of choice is a challenge. Perception is on its peak when the situation is critical, it is most acute on the edge. That is why we put the players in dire circumstances and allow them to find the solution themselves. We don’t like preaching. We’d rather ask questions than give answers. To us, a game as a dialogue between its developers and the players, and a player is a co-author. Our job is to set the stage, redefine the laws of the world, introduce the problem, and point out how its core connects with everyday reality. The players do the rest, completing the act by virtue of their unique interpretations. Each game of ours is an experiment. In most cases, they lead to unexpected results — meaning they’re successful.

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Ice-Pick Lodge is a Russian video game developer established in 2002. Video games come in such a variety of forms that it is almost impossible to perceive them as a single phenomenon. We are fascinated by games that not only entertain but also provide food for thought and encourage the player to change for the better. That is why our favorite genre is survival, and our method of choice is a challenge. Perception is on its peak when the situation is critical, it is most acute on the edge. That is why we put the players in dire circumstances and allow them to find the solution themselves. We don’t like preaching. We’d rather ask questions than give answers. To us, a game as a dialogue between its developers and the players, and a player is a co-author. Our job is to set the stage, redefine the laws of the world, introduce the problem, and point out how its core connects with everyday reality. The players do the rest, completing the act by virtue of their unique interpretations. Each game of ours is an experiment. In most cases, they lead to unexpected results — meaning they’re successful.

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City (Headquarters)

Moscow

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Employees

11-50

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Social

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Potential Decision Makers

  • Sound Producer

    Email ****** @****.com
    Phone (***) ****-****
  • Environment / Level Artist

    Email ****** @****.com
    Phone (***) ****-****

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