Enlearn

www.enlearn.org

WHAT WE DO Imagine a world where all children have access to the education that works best for them, created just for them. Now imagine the company that plans to continuously improve the learning ecosystem to produce the best imaginable learning pathways for each student. Imagine inspired and engaged learning. That’s us. That’s Enlearn. http://www.enlearn.org/ The learning process is a composed of elaborately interconnected parts and interdependent variables related to the learner, the teacher, the curriculum, and the learning environment. A small change in any one of these variables can significantly affect the overall ecosystem and subsequent student learning. Enlearn is that change. COMPANY BACKGROUND Enlearn was founded in 2012 as a not-for-profit corporation with funding from the Bill and Melinda Gates Foundation to support data-driven optimization of the learning ecosystem, including optimization of student learning, teacher effectiveness, and courseware efficacy. We’re developing the Enlearn Platform as a curriculum-agnostic platform that provides personalized and adaptive pathways. The data from this optimization process will provide a continuous formative assessment loop to help teachers target and refine their instruction to best meet individual student learning needs. The data also helps prioritize and shape product enhancements for curricula to maximize the learning impact of their products. Five years of research and development at the University of Washington’s Center for Game Science (CGS) lead to the initial Enlearn Platform. The CGS research is focused on the optimization of the interactive experience towards optimal learning outcomes, and was the basis for the game Foldit (among others) which produced world-class experts who, in under three years, published five research papers. The Enlearn Platform will further this work by creating an open adaptive platform for educational content and courseware.

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WHAT WE DO Imagine a world where all children have access to the education that works best for them, created just for them. Now imagine the company that plans to continuously improve the learning ecosystem to produce the best imaginable learning pathways for each student. Imagine inspired and engaged learning. That’s us. That’s Enlearn. http://www.enlearn.org/ The learning process is a composed of elaborately interconnected parts and interdependent variables related to the learner, the teacher, the curriculum, and the learning environment. A small change in any one of these variables can significantly affect the overall ecosystem and subsequent student learning. Enlearn is that change. COMPANY BACKGROUND Enlearn was founded in 2012 as a not-for-profit corporation with funding from the Bill and Melinda Gates Foundation to support data-driven optimization of the learning ecosystem, including optimization of student learning, teacher effectiveness, and courseware efficacy. We’re developing the Enlearn Platform as a curriculum-agnostic platform that provides personalized and adaptive pathways. The data from this optimization process will provide a continuous formative assessment loop to help teachers target and refine their instruction to best meet individual student learning needs. The data also helps prioritize and shape product enhancements for curricula to maximize the learning impact of their products. Five years of research and development at the University of Washington’s Center for Game Science (CGS) lead to the initial Enlearn Platform. The CGS research is focused on the optimization of the interactive experience towards optimal learning outcomes, and was the basis for the game Foldit (among others) which produced world-class experts who, in under three years, published five research papers. The Enlearn Platform will further this work by creating an open adaptive platform for educational content and courseware.

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Country

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State

Washington

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City (Headquarters)

Seattle

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Employees

11-50

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Founded

2012

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Estimated Revenue

$1,000,000 to $5,000,000

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