ACE EdVenture Studio
www.chemcaper.comOur vision and dream has always been to make a difference and change the way education should be delivered to make it relevant and meaningful to students in order for them to cope with the future that belongs to them. We have been doing that but now we have the means to impact the world. Students love the computer and games so why not use them to help them remember info and apply the info acquired as a complete syllabus rather than piecemeal as in the way most educational games have been developed. This way we don't have to force them. Our target audience would be students 12 to 17 years old. Very few games have been developed for that age group for academic purposes. We figured that most gamers are not in education and most people in charge of education are not gamers and may even frown on gaming. Hence, they wouldn't put gaming and education together. But what many may fail to realize is that the new generation of parents grew up playing games and are very successful in their careers.
Read moreOur vision and dream has always been to make a difference and change the way education should be delivered to make it relevant and meaningful to students in order for them to cope with the future that belongs to them. We have been doing that but now we have the means to impact the world. Students love the computer and games so why not use them to help them remember info and apply the info acquired as a complete syllabus rather than piecemeal as in the way most educational games have been developed. This way we don't have to force them. Our target audience would be students 12 to 17 years old. Very few games have been developed for that age group for academic purposes. We figured that most gamers are not in education and most people in charge of education are not gamers and may even frown on gaming. Hence, they wouldn't put gaming and education together. But what many may fail to realize is that the new generation of parents grew up playing games and are very successful in their careers.
Read moreCountry
City (Headquarters)
Petaling Jaya
Industry
Employees
1-10
Founded
2012
Estimated Revenue
$1,000,000 to $5,000,000
Social
Employees statistics
View all employeesPotential Decision Makers
- Co - Founder at ChemcaperEmail ****** @****.comPhone (***) ****-****
- Academic DirectorEmail ****** @****.comPhone (***) ****-****
- Media Studies / Drama TeacherEmail ****** @****.comPhone (***) ****-****
Technologies
(9)
