ACE EdVenture Studio

www.chemcaper.com

Our vision and dream has always been to make a difference and change the way education should be delivered to make it relevant and meaningful to students in order for them to cope with the future that belongs to them. We have been doing that but now we have the means to impact the world. Students love the computer and games so why not use them to help them remember info and apply the info acquired as a complete syllabus rather than piecemeal as in the way most educational games have been developed. This way we don't have to force them. Our target audience would be students 12 to 17 years old. Very few games have been developed for that age group for academic purposes. We figured that most gamers are not in education and most people in charge of education are not gamers and may even frown on gaming. Hence, they wouldn't put gaming and education together. But what many may fail to realize is that the new generation of parents grew up playing games and are very successful in their careers.

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Reach decision makers at ACE EdVenture Studio

Lusha Magic

Free credit every month!

Our vision and dream has always been to make a difference and change the way education should be delivered to make it relevant and meaningful to students in order for them to cope with the future that belongs to them. We have been doing that but now we have the means to impact the world. Students love the computer and games so why not use them to help them remember info and apply the info acquired as a complete syllabus rather than piecemeal as in the way most educational games have been developed. This way we don't have to force them. Our target audience would be students 12 to 17 years old. Very few games have been developed for that age group for academic purposes. We figured that most gamers are not in education and most people in charge of education are not gamers and may even frown on gaming. Hence, they wouldn't put gaming and education together. But what many may fail to realize is that the new generation of parents grew up playing games and are very successful in their careers.

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Country

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City (Headquarters)

Petaling Jaya

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Employees

1-10

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Founded

2012

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Estimated Revenue

$1,000,000 to $5,000,000

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Social

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Potential Decision Makers

  • Co - Founder at Chemcaper

    Email ****** @****.com
    Phone (***) ****-****
  • Academic Director

    Email ****** @****.com
    Phone (***) ****-****
  • Media Studies / Drama Teacher

    Email ****** @****.com
    Phone (***) ****-****

Technologies

(9)

  • google universal analytics
  • facebook conversion tracking
  • mailchimp
  • View all (9)

Reach decision makers at ACE EdVenture Studio

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