VR AR Association MENA

www.thevrara.com

The VR/AR Association (The VRARA) is an international organization designed to foster collaboration between innovative companies and people in the virtual reality and augmented reality ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Members of the VR/AR Association include media and entertainment companies, advertising agencies, retailers, brands, professional sports teams, hardware developers of components, chipsets, accessories and head mounted displays (HMDs), software developers of gaming, entertainment, and productivity tools, content creators, education, training, universities and academic and entrepreneurship institutions. The VR/AR Association promotes and supports VR/AR Chapters in cities throughout the world. Chapters are run by a Chapter President who aims to support the VR/AR Association mission. Responsibilities include hosting meetups with speakers, industry panel discussions and presentations on a bi-monthly schedule, supporting local chapter research and case studies, and assisting in connecting and promoting member companies and individuals interested in growing every aspect of the virtual reality and augmented reality ecosystem. The Middle East chapter is being lead by Dr. Sana Farid and Shujat Mirza. Whether you are a student looking for research and white paper access, a new start-up looking to network or seeking support; Or an established small business or a large corporation with a product ready for market. Please get in touch and let's see what we can achieve together!

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The VR/AR Association (The VRARA) is an international organization designed to foster collaboration between innovative companies and people in the virtual reality and augmented reality ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Members of the VR/AR Association include media and entertainment companies, advertising agencies, retailers, brands, professional sports teams, hardware developers of components, chipsets, accessories and head mounted displays (HMDs), software developers of gaming, entertainment, and productivity tools, content creators, education, training, universities and academic and entrepreneurship institutions. The VR/AR Association promotes and supports VR/AR Chapters in cities throughout the world. Chapters are run by a Chapter President who aims to support the VR/AR Association mission. Responsibilities include hosting meetups with speakers, industry panel discussions and presentations on a bi-monthly schedule, supporting local chapter research and case studies, and assisting in connecting and promoting member companies and individuals interested in growing every aspect of the virtual reality and augmented reality ecosystem. The Middle East chapter is being lead by Dr. Sana Farid and Shujat Mirza. Whether you are a student looking for research and white paper access, a new start-up looking to network or seeking support; Or an established small business or a large corporation with a product ready for market. Please get in touch and let's see what we can achieve together!

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Estimated Revenue

$10,000,000 to $50,000,000

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Potential Decision Makers

  • Chapter President

    Email ****** @****.com
    Phone (***) ****-****

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