Simulation Curriculum Corp.

www.simulationcurriculum.com

Simulation Curriculum develops and publishes best-in-class simulation software and curriculum for the K-12 and College markets world-wide. Our mission is to help fill the need for high quality, accurate simulation-based curriculum for topics in Astronomy, Earth Sciences and beyond. Acquired from Imaginova Corp in 2008, our award-winning flagship product, Starry Night is the world's leading digital desktop planetarium simulation. Starry Night is in more than 10,000 classrooms worldwide, is bundled with most major college Astronomy textbooks and is the engine running the most advanced, teacher-friendly planetariums in the world. Starry Night gives educators powerful, accurate, reliable tools to inspire and engage students regardless of their level of content knowledge or technical expertise. Starry Night, originally created by Sienna Software in 1996, has been in continuous development since. It is unrivaled in its ease of use, completeness and beauty. The core Starry Night development team, formerly part of Imaginova's Education division, is committed to using software to put elegant, powerful interactive learning experiences into hands of students everywhere.

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Simulation Curriculum develops and publishes best-in-class simulation software and curriculum for the K-12 and College markets world-wide. Our mission is to help fill the need for high quality, accurate simulation-based curriculum for topics in Astronomy, Earth Sciences and beyond. Acquired from Imaginova Corp in 2008, our award-winning flagship product, Starry Night is the world's leading digital desktop planetarium simulation. Starry Night is in more than 10,000 classrooms worldwide, is bundled with most major college Astronomy textbooks and is the engine running the most advanced, teacher-friendly planetariums in the world. Starry Night gives educators powerful, accurate, reliable tools to inspire and engage students regardless of their level of content knowledge or technical expertise. Starry Night, originally created by Sienna Software in 1996, has been in continuous development since. It is unrivaled in its ease of use, completeness and beauty. The core Starry Night development team, formerly part of Imaginova's Education division, is committed to using software to put elegant, powerful interactive learning experiences into hands of students everywhere.

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Country

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State

Minnesota

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City (Headquarters)

Minnetonka Mills

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Employees

1-10

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Founded

2008

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Estimated Revenue

$1 to $1,000,000

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