Echtra Games

www.echtragames.com

Echtra Games is a San Francisco-based game studio comprised of seasoned developers who helped shaped the world of action role-playing games. The team was founded in early 2016 by Max Schaefer, co-creator of genre-defining game franchises like Torchlight and Diablo. A longstanding dream to revive the world of Torchlight inspired us to reunite some of the industry's best developers and create the studio's very first project, Torchlight Frontiers. At Echtra we value individual ownership and creativity. We have a clear long-term vision for the game, and trust and rely on our people to take the lead on making that vision come true. We use tools that support remote work and make make it easy to schedule around life’s demands. We offer flexible scheduling and everyone takes the time they need for family and personal interests. We’re building a huge world to explore, and adventures to share with friends for years to come. We’ll be adding content and features long after launch, and going global with PC and console versions. We’re carefully choosing when to innovate versus adopting proven solutions. Using existing technologies like the Unreal engine for heavy lifting lets us focus on the unique things only we can do: build an insanely fun and exciting world to play in.

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Echtra Games is a San Francisco-based game studio comprised of seasoned developers who helped shaped the world of action role-playing games. The team was founded in early 2016 by Max Schaefer, co-creator of genre-defining game franchises like Torchlight and Diablo. A longstanding dream to revive the world of Torchlight inspired us to reunite some of the industry's best developers and create the studio's very first project, Torchlight Frontiers. At Echtra we value individual ownership and creativity. We have a clear long-term vision for the game, and trust and rely on our people to take the lead on making that vision come true. We use tools that support remote work and make make it easy to schedule around life’s demands. We offer flexible scheduling and everyone takes the time they need for family and personal interests. We’re building a huge world to explore, and adventures to share with friends for years to come. We’ll be adding content and features long after launch, and going global with PC and console versions. We’re carefully choosing when to innovate versus adopting proven solutions. Using existing technologies like the Unreal engine for heavy lifting lets us focus on the unique things only we can do: build an insanely fun and exciting world to play in.

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Country

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State

California

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City (Headquarters)

San Francisco

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Employees

11-50

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Founded

2016

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Estimated Revenue

$1,000,000 to $5,000,000

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Social

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Potential Decision Makers

  • Co - Founder , Studio Art Director

    Email ****** @****.com
    Phone (***) ****-****
  • Animation Director

    Email ****** @****.com
    Phone (***) ****-****
  • Audio Director / Lead Sound Designer / Torchlight Iii

    Email ****** @****.com
    Phone (***) ****-****
  • Quality Assurance Manager

    Email ****** @****.com
    Phone (***) ****-****

Technologies

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